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	<title>Uncarved &#187; Design</title>
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	<link>http://uncarved.prometheas.com</link>
	<description>An ongoing tension of potential, or how i learned to stop worrying and embrace the iterations.</description>
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		<title>Gruber on Mobile Phone Keyboards</title>
		<link>http://uncarved.prometheas.com/2009/07/gruber-on-mobile-phone-keyboards.html</link>
		<comments>http://uncarved.prometheas.com/2009/07/gruber-on-mobile-phone-keyboards.html#comments</comments>
		<pubDate>Tue, 07 Jul 2009 17:53:24 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[General Thoughts]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=425</guid>
		<description><![CDATA[Gruber, writing about what he calls the Apple Way (emphasis added): Are software touchscreen keyboards good for everyone? Certainly not. But this is another aspect of the Apple Way. Apple tries to make things that many people love, not things that all people like. The key is that they’re not afraid of the staunch criticism, [...]]]></description>
			<content:encoded><![CDATA[<p>Gruber, <a href="http://daringfireball.net/2009/07/mobile_phone_keyboards">writing about</a> what he calls <em>the Apple Way</em> (emphasis added):</p>

<blockquote>
  <p>Are software touchscreen keyboards good for everyone? Certainly not. But this is another aspect of the Apple Way. Apple tries to make things that <em>many people <strong>love</strong></em>, not things that <em>all people <strong>like</strong></em>. The key is that they’re not afraid of the staunch criticism, and often outright derision, that comes with breaking conventions.</p>
  
  <p>[...]</p>
  
  <p>That the iPhone — or specifically its software touchscreen keyboard — does not appeal to everyone is not a problem. Nothing appeals to everyone. Even if you try to make something that appeals to everyone by adding every single clamored-for feature, you wind up with something like Windows that does not appeal to people with a taste for the elegant and refined.</p>
</blockquote>

<p>And so Apple demonstrate mastery of yet another classic showmanship tactic: <em>know your audience</em>.</p>
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		<title>Engaging With Limits</title>
		<link>http://uncarved.prometheas.com/2009/04/engaging-with-limits.html</link>
		<comments>http://uncarved.prometheas.com/2009/04/engaging-with-limits.html#comments</comments>
		<pubDate>Sat, 25 Apr 2009 06:15:01 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Check it out]]></category>
		<category><![CDATA[UI Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=261</guid>
		<description><![CDATA[John Gruber of Daring Fireball yesterday wrote about the incredible variety of UI solutions to be found in the various Twitter client apps. From the post: [T]hat it is not easy to write a good client for something as small in scope as Twitter hints at just how hard it is to write a good [...]]]></description>
			<content:encoded><![CDATA[<p>John Gruber of Daring Fireball yesterday wrote about the incredible variety of UI solutions to be found in the various Twitter client apps.</p>

<p>From <a href="http://daringfireball.net/2009/04/twitter_clients_playground">the post</a>:</p>

<blockquote>
  <p>[T]hat it is not easy to write a good client for something as small in scope as Twitter hints at just how hard it is to write a good app for anything, let alone something truly complex.</p>
</blockquote>

<p>I would add only that I feel like Twitter&#8217;s simplicity imposes a number of limitations upon developers, which — I believe — contributes in no small way to the diversity of these solutions; engaging with limits is the most powerful catalyst for creative brilliance.</p>
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		<title>Designing Convertbots</title>
		<link>http://uncarved.prometheas.com/2009/04/designing-convertbots.html</link>
		<comments>http://uncarved.prometheas.com/2009/04/designing-convertbots.html#comments</comments>
		<pubDate>Fri, 03 Apr 2009 00:00:59 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Check it out]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone app]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=136</guid>
		<description><![CDATA[The developers of the iPhone app Convertbot offer a glimpse into their design process. A gem for anyone about to create a new product: &#8230; we needed to carefully decide what features directly supplement the core directive of the app and cut ideas that may have been “cool”, but removed focus. Via Daring Fireball.]]></description>
			<content:encoded><![CDATA[<p>The developers of the iPhone app Convertbot <a href="http://tapbots.com/blog/design/designing-convertbot">offer a glimpse</a> into their design process. A gem for anyone about to create a new product:</p>

<blockquote>
&#8230; we needed to carefully decide what features directly supplement the core directive of the app and cut ideas that may have been “cool”, but removed focus.
</blockquote>

<p>Via <a href="http://daringfireball.net">Daring Fireball</a>.</p>
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