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	<title>Uncarved &#187; Design</title>
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	<link>http://uncarved.prometheas.com</link>
	<description>An ongoing tension of potential, or how i learned to stop worrying and embrace the iterations.</description>
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		<title>Engaging With Limits</title>
		<link>http://uncarved.prometheas.com/2009/04/engaging-with-limits.html</link>
		<comments>http://uncarved.prometheas.com/2009/04/engaging-with-limits.html#comments</comments>
		<pubDate>Sat, 25 Apr 2009 06:15:01 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Check it out]]></category>
		<category><![CDATA[UI Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=261</guid>
		<description><![CDATA[John Gruber of Daring Fireball yesterday wrote about the incredible variety of UI solutions to be found in the various Twitter client apps. From the post: [T]hat it is not easy to write a good client for something as small in scope as Twitter hints at just how hard it is to write a good [...]]]></description>
			<content:encoded><![CDATA[<p>John Gruber of Daring Fireball yesterday wrote about the incredible variety of UI solutions to be found in the various Twitter client apps.</p>

<p>From <a href="http://daringfireball.net/2009/04/twitter_clients_playground">the post</a>:</p>

<blockquote>
  <p>[T]hat it is not easy to write a good client for something as small in scope as Twitter hints at just how hard it is to write a good app for anything, let alone something truly complex.</p>
</blockquote>

<p>I would add only that I feel like Twitter&#8217;s simplicity imposes a number of limitations upon developers, which — I believe — contributes in no small way to the diversity of these solutions; engaging with limits is the most powerful catalyst for creative brilliance.</p>
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		<title>The Cram</title>
		<link>http://uncarved.prometheas.com/2009/04/the-cram.html</link>
		<comments>http://uncarved.prometheas.com/2009/04/the-cram.html#comments</comments>
		<pubDate>Sat, 04 Apr 2009 01:08:52 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[UI Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[wtf]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=138</guid>
		<description><![CDATA[In contrast with the spirit of yesterday&#8217;s link to Designing Convertbots application comes news of the confirmed continuation of effort to bring Microsoft Office to the iPhone. Absent an iPhone OS device with a significantly larger screen, I can&#8217;t imagine any purpose to cramming the UI of Word (or Excel!) into as space with the [...]]]></description>
			<content:encoded><![CDATA[<p>In contrast with the spirit of yesterday&#8217;s link to Designing Convertbots application comes news of the <a href="http://www.techcrunch.com/2009/04/01/is-office-finally-coming-to-the-iphone/">confirmed</a> continuation of effort to bring Microsoft Office to the iPhone.</p>

<p>Absent an iPhone OS device with a significantly larger screen, I can&#8217;t imagine any purpose to cramming the UI of Word (or Excel!) into as space with the iPhone&#8217;s screen real estate. If Microsoft had <em>any</em> track record for pulling off surprisingly excellent (or even simple and focused) UI solutions, I&#8217;d leave room for a verdict.</p>

<p>Who knows? Maybe they&#8217;ll actually impress this time.</p>
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		<item>
		<title>Design to Foster Wu Wei</title>
		<link>http://uncarved.prometheas.com/2009/03/design-wu-wei.html</link>
		<comments>http://uncarved.prometheas.com/2009/03/design-wu-wei.html#comments</comments>
		<pubDate>Sun, 29 Mar 2009 06:30:53 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[wu wei]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=129</guid>
		<description><![CDATA[Wu Wei is a Taoist concept that means &#8220;act without doing,&#8221; or &#8220;action without effort.&#8221; It is an ideal towards which the Taoist aims in life. One of the hallmarks of great design—whether in a newspaper layout, the construction of a utility knife, or a human-computer interface (HCI)—is its ability to recede, or &#8220;get out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Wu_wei"><em>Wu Wei</em></a> is a Taoist concept that means &#8220;act without doing,&#8221; or &#8220;action without effort.&#8221; It is an ideal towards which the Taoist aims in life.</p>

<p>One of the hallmarks of great design—whether in a newspaper layout, the construction of a utility knife, or a human-computer interface (HCI)—is its ability to recede, or &#8220;get out of the way.&#8221; The kernel of this idea is born from the notion that the layperson is typically most likely to take prolonged specific notice of design when it becomes an impediment; when the newspaper&#8217;s layout is too cluttered to follow the flow of an article, or using the utility knife&#8217;s scissors requires its serrated blade to awkwardly dangle out at 90º.</p>

<p>When a design presents no such distractions, its end-consumer is able to go about his task smoothly. In these circumstances, when the end-consumer becomes immersed in his task, the design of the item they are using is said to &#8220;recede.&#8221;</p>

<p>The more its design recedes, the more efficient it can be understood to be.</p>

<p>Successful design allows its end-consumer to take action with minimal effort, or—as Kathy Sierra <a href="http://headrush.typepad.com/creating_passionate_users/2006/02/its_the_stupid.html">said on the <em>Creating Passionate Users</em> blog</a> back in 2006—to &#8220;help [its] users kick ass.&#8221;</p>

<p>And so I&#8217;ll say now that the official goal of any design should be to foster <em>wu wei</em>.</p>
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		<item>
		<title>Something Magnificent and Frightening</title>
		<link>http://uncarved.prometheas.com/2008/12/something-magnificent-and-frightening.html</link>
		<comments>http://uncarved.prometheas.com/2008/12/something-magnificent-and-frightening.html#comments</comments>
		<pubDate>Fri, 12 Dec 2008 00:32:00 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[essay]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=9</guid>
		<description><![CDATA[Another fantastic piece by Gruber. This is what everyone contemplating a new creative endeavor craves: that in the moment it turns real, to get it right. To frame it in such a way that the very act of framing propels the project toward an inexorable destiny.]]></description>
			<content:encoded><![CDATA[<div>

Another fantastic piece by Gruber.
<blockquote>This is what everyone contemplating a new creative endeavor craves: that in the moment it turns real, to get it right. To frame it in such a way that the very act of framing propels the project toward an inexorable destiny.</blockquote>
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		<item>
		<title>John Gruber&#8217;s &#8220;Interface of the Week&#8221;</title>
		<link>http://uncarved.prometheas.com/2008/12/john-grubers-interface-of-the-week.html</link>
		<comments>http://uncarved.prometheas.com/2008/12/john-grubers-interface-of-the-week.html#comments</comments>
		<pubDate>Mon, 08 Dec 2008 21:41:00 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Linking Out]]></category>
		<category><![CDATA[UI Design]]></category>
		<category><![CDATA[gui]]></category>
		<category><![CDATA[wtf]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=5</guid>
		<description><![CDATA[Just, wow. Via DaringFireball.]]></description>
			<content:encoded><![CDATA[<p>Just, <a href="http://flickr.com/photos/gruber/3093372052/">wow</a>. Via <a href="http://daringfireball.net">DaringFireball</a>.</p>
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		</item>
		<item>
		<title>Phi on the Web</title>
		<link>http://uncarved.prometheas.com/2008/12/phi-on-web.html</link>
		<comments>http://uncarved.prometheas.com/2008/12/phi-on-web.html#comments</comments>
		<pubDate>Sun, 07 Dec 2008 23:18:00 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Linking Out]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[golden ratio]]></category>
		<category><![CDATA[phi]]></category>
		<category><![CDATA[sacred geometry]]></category>
		<category><![CDATA[timeless design]]></category>

		<guid isPermaLink="false">http://uncarved.prometheas.com/?p=4</guid>
		<description><![CDATA[There&#8217;s something intenesly satisfying about the fact that an ancient design principle can be so relevant to a modern medium. Since the Renaissance, many artists and architects have proportioned their works to approximate the golden ratio — especially in the form of the golden rectangle, in which the ratio of the longer side to the [...]]]></description>
			<content:encoded><![CDATA[<div>

There&#8217;s something intenesly satisfying about the fact that an ancient design principle can be so relevant to a modern medium.
<blockquote>Since the Renaissance, many artists and architects have proportioned their works to approximate the golden ratio — especially in the form of the golden rectangle, in which the ratio of the longer side to the shorter is the golden ratio.</blockquote>
— <a href="http://www.smashingmagazine.com/2008/05/29/applying-divine-proportion-to-web-design/">Applying Divine Proportion To Your Web Designs | How-To | Smashing Magazine</a></div>
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